Hey Quinn / @DTS Engineer , question regarding the Mach-O UUID scenario here:
Let's say we have app variants for each of our environments, Dev, QA, Production.
The intent is that nobody should have more than one of these variants installed at any given time.
I just ran the dwarfdump, and found that these variants are producing the same UUID values, but is that an issue for this scenario? Your example is for when users might have a Pro and Lite version installed simultaneously, so this scenario is a bit different.
Would iOS care if different environment variants of the same app used the same UUID, even if those are only installed one at a time?
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Hey all, just wanted to +1 this thread, we have recently implemented an ethernet connection and find that if the user denies Local Network permission, "everything fails" and the device must be rebooted for any changes to get recognized. We also see "Network is Down" POSIX error fire, and the issues persist through app deletions and re-installations.
We have iPhone 15's we're testing with, and we compared them to see if there's any differences - there doesn't seem to be. Same OS, same model iPhone, same app build, bug only presents on some phones and not others, seemingly by random.
We have two applications that use the exact code to manage the networking, and one app presents this issue consistently, while the other does not at all.
We are having this issue with builds from Xcode 15 and Xcode 16, so I don't know that it's Xcode-specific.
Starting to wonder if this is an issue in iOS 18.X.
Hey @jpgarcia80 / @DTS Engineer just wanted to +1 this thread, we have recently implemented an ethernet connection and find that if the user denies Local Network permission, "everything fails" and the device must be rebooted for any changes to get recognized. We also see "Network is Down", and the issues persist through app deletions and re-installations.
We have iPhone 15's we're testing with, and we compared them to see if there's any differences - there doesn't seem to be. Same OS, same model iPhone, same app build, bug only presents on some phones and not others, seemingly by random.
Starting to wonder if this is an issue in iOS 18.X.