Hi @tom_swift, did you figure this out?
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For others wondering. I found you can explicitly set a node with a camera like so with an initial position:cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
cameraNode.position = SCNVector3Make(0, 0, 25)
someScene.rootNode.addChildNode(cameraNode)And then later on your sceneView go:sceneView.allowsCameraControl = true