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Sending 'notification' risks causing data races
I'm attempting to leverage notifications in an app that is in Swift 6 language mode. I have the following code: func startLocationUpdates() { //if self.manager.authorizationStatus == .notDetermined { // self.manager.requestWhenInUseAuthorization() //} self.logger.info("Starting location updates") Task { do { let updates = CLLocationUpdate.liveUpdates() for try await update in updates { if !self.updatesStarted { break } // End location updates by breaking out of the loop. self.lastUpdate = update if let loc = update.location { self.lastLocation = loc self.isStationary = update.stationary self.count += 1 self.logger.info("Location \(self.count): \(self.lastLocation)") } if lastUpdate!.insufficientlyInUse { let notification = UNNotificationRequest(identifier: "com.example.mynotification", content: notificationContent, trigger: nil) try await UNUserNotificationCenter.current().add(notification) } } } catch { self.logger.error("Could not start location updates") } return } } As an aside, the above is directly taken from the following sample: https://developer.apple.com/documentation/CoreLocation/adopting-live-updates-in-core-location. With Swift 6 language mode enable, this generates a compiler error for the statement: try await UNUserNotificationCenter.current().add(notification) Sending main actor-isolated 'notification' to nonisolated instance method 'add' risks causing data races between nonisolated and main actor-isolated uses How can I fix this?
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