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Reply to visionOS: importing USDZ file
@sadaotokuyama I tried your code but all I'm getting is a spinning wheel against an opaque background in the midst of the "Content View" window. import RealityKit struct ContentView: View { var body: some View { Model3D(named: "room") { model in model .resizable() .aspectRatio(contentMode:.fit) .frame(width: 380) } placeholder: { ProgressView() } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } }
Oct ’23
Reply to visionOS: importing USDZ file
Hi @HunterHarris that's what I have import SwiftUI import RealityKit struct ContentView: View { var body: some View { VStack { Model3D(named: "filename") { model in model } placeholder: { ProgressView() } .frame(height: 500) // Adjust this frame as needed .padding(.bottom, 50) Text("Hello, world!") } .padding() } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView() } }
Oct ’23