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Reply to AVAudioEngine for connectionless ‘tapping’ from within own app
I'd be interested in an answer as well. In my application I have multiple AVPlayers (some with video, some audio only) that are playing simultaneously. I would like to tap into the final mixed output that is going to speakers, so that I can send it to my streaming backend. For various technical reasons I to stay with the high-level AVPlayers. What is the recommended framework/technology for achieving this? AVAudioEngine look promising, but so far I have not found any way to attach a high-level AVPlayer to the lower-level AVAudioEngine. Are these two incompatible, or did I just miss something?
May ’22
Reply to After manually adding a PKStroke, the UndoManager no longer works
I'm seeing similar behaviour whenever I procedurally modify the PKDrawing of a PKCanvasView. Specifially when doing: canvasView.drawing.strokes[i].mask = newMask canvasView.drawing.strokes[i] = newStroke canvasView.drawing.remove(at:i) canvasView.drawing.insert(stroke, at:i) the undoManager (or its stack of undo operations) gets messed up and stops working. I assume this is a bug in iOS 14 beta? Hopefully the PencilKit team will fix this before the release of iOS 14?
Jul ’20