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MKScaleView doesn't update changing area programmatically
I have a MKMapView with a MKScaleView. If I visualise a generic map I have the scale in km. When I change the MKMapRect using visibleMapRect, the scale doesn't change. If I use setVisibleMapRect(_ mapRect: MKMapRect, animated animate: Bool), the scale change but not to the correct one. For example, it shows a scale saying one inch corresponds to 250 m while it is 150 m. The same issue of I use MKCoordinateRegion. Instead, if I zoom in or zoom out pinching on the map, the scale updates correctly. Am I doing something wrong? How can I fix this? Sample code: import UIKit import MapKit let CORNER_RADIUS: CGFloat = 8.0 let METERS_PER_MILE: Double = 1609.344 class PIAnnotation: NSObject, MKAnnotation { var coordinate: CLLocationCoordinate2D private(set) var title: String? private(set) var subtitle: String? init(location: CLLocationCoordinate2D, title: String? = nil, subtitle: String? = nil) { coordinate = location self.title = title self.subtitle = subtitle } } class PISimpleMapView: MKMapView { private let HALF_MAP_SIDE_MULTIPLIER: Double = 1.4 private let pinIdentifier = "pinIdentifier" private var scaleView: MKScaleView? typealias PinAnnotationView = MKMarkerAnnotationView // MKPinAnnotationView required init?(coder: NSCoder) { super.init(coder: coder) inizialize() } override init(frame: CGRect) { super.init(frame: frame) inizialize() } func inizialize() { layer.cornerRadius = CORNER_RADIUS register(PinAnnotationView.self, forAnnotationViewWithReuseIdentifier: pinIdentifier) addScale() } private func addScale() { let scale = MKScaleView(mapView: self) scale.translatesAutoresizingMaskIntoConstraints = false scale.scaleVisibility = .visible // always visible addSubview(scale) let guide = safeAreaLayoutGuide NSLayoutConstraint.activate([ scale.leftAnchor.constraint(equalTo: guide.leftAnchor, constant: 16.0), scale.rightAnchor.constraint(equalTo: guide.centerXAnchor), scale.topAnchor.constraint(equalTo: guide.topAnchor), scale.heightAnchor.constraint(equalToConstant: 20.0) ]) scaleView?.removeFromSuperview() scaleView = scale } func displayPinOnMap(location: CLLocation) { let annotation = PIAnnotation(location: location.coordinate, title: "Sample", subtitle: nil) addAnnotation(annotation) // Position the map so that all overlays and annotations are visible on screen. visibleMapRect = visibleArea(from: annotation) // setVisibleMapRect(visibleArea(from: annotation), animated: true) // region = MKCoordinateRegion(visibleArea(from: annotation)) } private func visibleArea(from annotation: PIAnnotation) -> MKMapRect { let annotationPoint = MKMapPoint(annotation.coordinate) return MKMapRect(x: annotationPoint.x - HALF_MAP_SIDE_MULTIPLIER * METERS_PER_MILE, y: annotationPoint.y - HALF_MAP_SIDE_MULTIPLIER * METERS_PER_MILE, width: HALF_MAP_SIDE_MULTIPLIER * 2.0 * METERS_PER_MILE, height: HALF_MAP_SIDE_MULTIPLIER * 2.0 * METERS_PER_MILE) } }
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Aug ’24
iPhone is busy: Making Apple Watch ready for development
Since I upgraded to iOS 15, watchOS 8 and Xcode 13, after I turned off and on my Mac, every first time I want to launch an app from Xcode to my iPhone appear this message (even if I'm not developing for watchOS): iPhone is busy: Making Apple Watch ready for development The Mac stays stuck on it for at least 20 minutes. The only solution I found (until now) is to switch off WiFi on my Watch. Is there a better solution?
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Oct ’21