Doesn't seem to what I need. We are a small team of two.
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Thank you @heckj
I think it is clear. Basically I will develop the core of the application in SceneKit and for some specific AR features I can add RealityKit to the mix.
and if performance will become a problem I can do low level Metal stuff.
or would you suggest spending some time and start with Metal?
I watched all WWDC regarding RealityKit and I found an interesting one about Dynamic Mesh generation 🥳. Seems straight forward, similar to Unity.
I just wonder how it works with more complex meshes, say I will have 20k-50k dynamic meshes in the scene, what optimisations options RealityKit provides?
https://developer.apple.com/wwdc21/10075?time=1320
Thank you. Last questions.
Is there a timeline for orthographic camera in RealityKit?
When it is going to be available?
Are there camera controls similar to SceneKit, orbit , pan ? If not what is the work around and when to expect?
Is there a mesh flatten function to reduce amount of rendering callbacks? If not what are the plans or workarounds planned?