my game uses all regular apis and just realized "scale to fit below built-in camera" was applied which made my SpriteKit overlay to fit quire right.
of course now I know that, but I can't figure out how to make the scale to fit to selected by default.
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well, what does your code look like?
good to know. i didn't look other methods of importing, just the one you used which the documentation didn't explain much other than "it blocks your application while importing"
i haven't gotten into reality kit, but this will be useful when/if i do. the documentation seems to have a lot of holes (like usual)
i think it has something to do with authentication. it doesn't happen in iOS safari or desktop chrome. and it doesn't happen on my older iMac. just my MacBook with touch ID.
i'll test it out in the weekend.