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Reply to A button vary for traits doesn’t appear in Xcode 13
This is totally enraging. I'm trying to tweak layouts that have been working PERFECTLY for almost a year. A change meant that I removed one button, and now, effectively, the whole thing has to be rebuilt. Worse, and polite stfu to those who would advocate for code, we develop products with a designer at our elbow. With storyboards, and the old vary for traits, whatever the limitations, I could communicate clearly, and get direction from our designers, to get the looks we want. In this situation, the original designer is no longer around, so we're trying to recreate what we had from screenshots. It's just absolutely unacceptable. FU, C Suite. This is completely retrograde. Clearly made without real research into the impact. And it has probably the worst possible implementation I could think of, quite apart from the fact that Apple leaves it to others to document their tragically bad decisions. As my colleague said, "it's like writing css, where the value for each property are stored in card catalogue, in another room". As it is, we have a whole section of the app with a complex, free-form interface that suits the game we're releasing – or trying to. That's now delayed at least a week, which is going to cost us potentially, well, a lot of money as we miss more of the Christmas season. I am writing this for the benefit of any Apple Engineers that wander in here, to find out how the plebs in steerage are doing. Fix this. It's insult to injury, when I'm giving you 30% of my earnings.
Dec ’21