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Reply to AVVideoCompositionCoreAnimationTool and AVAssetExportSession freezes the app randomly
I've also been struggling to solve this issue and frankly even to recreate the hang consistently. Instruments can capture the hang but it always ends in a similar mach_msg2_trap. I am using the AnimationTool to add a few CATextLayers on top of my videos - and haven't even thought to trace the issue there. I use it below: videoComposition.animationTool = AVVideoCompositionCoreAnimationTool(postProcessingAsVideoLayer: videoLayer, in: parentLayer) This is part of a video compilation pipeline that's running in a background thread. Here's an example thread backtrace when the app is in a hung state: thread #1, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP frame #0: 0x00000001ed345178 libsystem_kernel.dylibmach_msg2_trap + 8 frame #1: 0x00000001ed344f10 libsystem_kernel.dylibmach_msg2_internal + 80 frame #2: 0x00000001ed344e28 libsystem_kernel.dylibmach_msg_overwrite + 436 frame #3: 0x00000001ed344c68 libsystem_kernel.dylibmach_msg + 24 frame #4: 0x00000001a7245f04 QuartzCoreCA::Render::Message::send_message() + 84 frame #5: 0x00000001a72108c4 QuartzCoreCA::Render::Encoder::send_message(unsigned int, unsigned int, unsigned int*, unsigned long) + 868 frame #6: 0x00000001a7255d64 QuartzCoreCA::Context::commit_transaction(CA::Transaction*, double, double*) + 14036 frame #7: 0x00000001a724bb80 QuartzCoreCA::Transaction::commit() + 648 frame #8: 0x00000001a724b828 QuartzCoreCA::Transaction::flush_as_runloop_observer(bool) + 88 frame #9: 0x00000001a7eb1f34 UIKitCore_UIApplicationFlushCATransaction + 52 frame #10: 0x00000001a7eb1a4c UIKitCore_UIUpdateSequenceRun + 84 frame #11: 0x00000001a7eb113c UIKitCoreschedulerStepScheduledMainSection + 144 frame #12: 0x00000001a7eb11f8 UIKitCorerunloopSourceCallback + 92 frame #13: 0x00000001a5c110ac CoreFoundationCFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION + 28 frame #14: 0x00000001a5c10328 CoreFoundation__CFRunLoopDoSource0 + 176 frame #15: 0x00000001a5c0eadc CoreFoundation__CFRunLoopDoSources0 + 244 frame #16: 0x00000001a5c0d818 CoreFoundation__CFRunLoopRun + 828 frame #17: 0x00000001a5c0d3f8 CoreFoundationCFRunLoopRunSpecific + 608 frame #18: 0x00000001e919b4f8 GraphicsServicesGSEventRunModal + 164 frame #19: 0x00000001a80338a0 UIKitCore-[UIApplication _run] + 888 frame #20: 0x00000001a8032edc UIKitCoreUIApplicationMain + 340 frame #21: 0x00000001aaa44898 SwiftUI___lldb_unnamed_symbol172585 + 176 frame #22: 0x00000001aaa446dc SwiftUI___lldb_unnamed_symbol172583 + 152 frame #23: 0x00000001aa6b525c SwiftUI___lldb_unnamed_symbol143448 + 128 frame #24: 0x0000000103216690 appstatic MainApp.$main(self=app.MainApp) at <compiler-generated>:0 frame #25: 0x0000000103216740 appmain at MainApp.swift:17:8 frame #26: 0x00000001c8962dcc dyld`start + 2240 Has anyone found an alternate method for adding text overlays to videos? When disabling the AnimationTool layer I haven't been able to get it to crash - but those layers are pretty important to our app =). Thank you for finding this issue - I was going crazy tracking it down. But now I need to find a work-around!
Apr ’24