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Point Cloud Processing on iOS
Hi everyone, Swift developer here, working on an iPhone12 app capturing dense Cloud Point. I'm new to all this ARKit/Metal, but not to Swift/C/C++. My goal is to denoise/decimate (voxel filtering probably) then mesh my points (poisson?). I've been told this has to be done on the cloud, but so far I'm having great perf on device. I'm compile VTK c++ lib for ARM64 after a few hairpulling days, but now I wonder, should I wrap it for use in Swift, or can I directly use that in Metal. Also is there some alternative in Metal that I should use instead as maybe my needs are simple enough. I'm just seeing the tip of the iceberg I guess, but these 3D libraries seems super powerful and using that on iOS device seems promising. Cheers, A
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Dec ’20