Actually, it was same behavior within the Composer Pro. And object size needed to get scaled down to see it was actually sticking to the anchor.
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I figure out the root cause, but still struggle to understand why.
Aside from this, I was running debugging
Task.detached { @MainActor in
Task {
try await session.run([worldTracking])
for await update in worldTracking.anchorUpdates {
switch update.event {
case .added, .updated:
print("Anchor position updated.")
case .removed:
print("Anchor position now unknown.")
}
}
}
if I stop this, I can move around. I thought above code is just printing out log,
But is there any conflict? or any update that it does due to this?