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Reply to Object Capture Command Line not working for me
After searching around and people asking the same questions, apparently my MacBookPro 2017 Hardware does not support this photogrammetry ... 🙈 Is upgrading the only way or is this something that can be fixed?   Model Name: MacBook Pro   Model Identifier: MacBookPro14,3   Processor Name: Quad-Core Intel Core i7   Processor Speed: 2.8 GHz   Number of Processors: 1   Total Number of Cores: 4   L2 Cache (per Core): 256 KB   L3 Cache: 6 MB   Hyper-Threading Technology: Enabled   Memory: 16 GB
Jun ’21
Reply to PhotogrammetrySession cannot be created
I am running it on MacBookPro 2017 mid and getting the same error ... oh no 🙈   Model Name: MacBook Pro   Model Identifier: MacBookPro14,3   Processor Name: Quad-Core Intel Core i7   Processor Speed: 2.8 GHz   Number of Processors: 1   Total Number of Cores: 4   L2 Cache (per Core): 256 KB   L3 Cache: 6 MB   Hyper-Threading Technology: Enabled   Memory: 16 GB
Jun ’21
Reply to How to run Object Capture App?
In my case, even with Arguments Passed, I am getting error: `Using configuration: Configuration(isObjectMaskingEnabled: true, sampleOverlap: RealityFoundation.PhotogrammetrySession.Configuration.SampleOverlap.normal, sampleOrdering: RealityFoundation.PhotogrammetrySession.Configuration.SampleOrdering.unordered, featureSensitivity: RealityFoundation.PhotogrammetrySession.Configuration.FeatureSensitivity.normal) 2021-06-10 11:33:13.182288+1000 HelloPhotogrammetry[3003:285460] Metal API Validation Enabled Error creating session: cantCreateSession("Native session create failed: CPGReturn(rawValue: -11)") Program ended with exit code: 1`
Jun ’21
Reply to usdzaudioimport
After --audio you gotta specify PATH and FILENAME, not just FILENAME. usdzaudioimport /Users/MrX/Desktop/test/monkeyhead.usdz /Users/MrX/Desktop/test/monkeyheadx.usda --audio /Users/MrX/Desktop/test flush.caf -auralMode spatial -playbackMode onceFromStart And so far it works for me if I use USDA, then convert to USDZ. Unfortunately Reality Composer does not seem to read the embedded sound. But however, XCode might be able to load the sound ?
Jul ’20
Reply to usdzaudioimport
Keep getting error like this when directly using usdz output:Warning: in _AssetLocalizer at line 698 of /Users/sergei/repos/USD/pxr/usd/lib/usdUtils/dependencies.cpp -- Failed to resolve reference @gumpop.mp3@ with computed asset path @gumpop.mp3@ found in layer @/tmp/usdzupdate/assetB/assetB.usdc@.bash-3.2$ usdzaudioimport /Users/jimmygunawan/Desktop/assetA.usdz /Users/jimmygunawan/Desktop/assetAX.usdz --audio /Users/jimmygunawan/Desktop flush.caf -auralMode spatialInput file: /Users/jimmygunawan/Desktop/assetA.usdzOutput file: /Users/jimmygunawan/Desktop/assetAX.usdzWarning: in _AssetLocalizer at line 698 of /Users/sergei/repos/USD/pxr/usd/lib/usdUtils/dependencies.cpp -- Failed to resolve reference @flush.caf@ with computed asset path @flush.caf@ found in layer @/tmp/usdzupdate/assetA/assetA.usdc@.bash-3.2$ usdzaudioimport /Users/jimmygunawan/Desktop/assetA.usdz /Users/jimmygunawan/Desktop/assetAX.usda --audio /Users/jimmygunawan/Desktop flush.caf -auralMode spatial -vmy solution is to output as usda, then convert to usdz, then it works..maybe the audio import does not like slash
May ’20