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Hello,
I've got a question about the Xcode Scene Editor. That is the SceneKit one NOT SpriteKit.
According to this documentation:
https://developer.apple.com/documentation/scenekit/scnnode/2873004-entity
the entity property of a node serialised via the Xcode's scene editor can be set.
While the Xcode's SpriteKit Scene Editor has this option I cannot find anything similar in the SceneKit editor. So my question is do *.scn files produced from Xcode contain GameplayKit information such as a GKEntity graph or only SCNNode data? Do I have to parse the scene and programatically create GKEntities? If that is the case there must be an error in the documentation.
Thank you!