I’ve got a Mac app with different kinds of windows. However, only Window1 is created on launch:
import SwiftUI
@main struct MyApp: App {
@SceneBuilder var body: some Scene {
Window1()
Window2()
}
}
struct Window1: Scene {
var body: some Scene {
WindowGroup {
Text("Window 1")
.padding(100)
.navigationTitle("Title 1")
}
}
}
struct Window2: Scene {
var body: some Scene {
WindowGroup {
Text("Window 2")
.padding(100)
.navigationTitle("Title 2")
}
}
}
How do we create a Window2? Is this even possible? Documentation is not clear in this regard.
By the way, we have Settings window group on macOS. How does it work?
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I’m running a Xcode 12.0 beta (12A6159) on macOS 10.15.5, and this looks like a bug:
Open a project in Xcode
Click a source file in the Navigator
The source file is open in the Editor now
Hit Control-Command-W to close the Editor
🐞 The Editor stays open
Check the File menu, the Close Editor menu item is disabled
I tried with both local source code files and SDK header files, it’s still disabled.
Could you please confirm that this is a known issue?
Thanks!