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Reply to Debugging CPU Resource Fatal Process Killed Crash
We're having the same issue (app gets killed/restarted after a couple minutes of high activity while running in the foreground), and a bit stumped. I see this query multiple times here and on other forums, but no clear answers yet. Seems pretty fundamental. Clearly the foreground app should be able to make high use of the CPU; some games pretty much peg it as long as they are running, to the point the phone gets hot. So what exactly is the criterion that's being violated here? In our case, most of the processing occurs in WebKit, with more than half of it occurring in a web worker, if that's relevant. Crash log: Command: com.apple.WebKit.WebContent Path: /System/Library/Frameworks/WebKit.framework/XPCServices/com.apple.WebKit.WebContent.xpc/com.apple.WebKit.WebContent Identifier: com.apple.WebKit.WebContent Version: 8609 (8609.3.5.0.2) PID: 9184 Event: cpu usage Action taken: none CPU: 90 seconds cpu time over 156 seconds (58% cpu average), exceeding limit of 50% cpu over 180 seconds CPU limit: 90s Limit duration: 180s CPU used: 90s CPU duration: 156s Duration: 156.40s Duration Sampled: 153.35s Steps: 77
Aug ’20