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Bug in .onmove for SwiftData models
I modified the default Items example from xcode to include two models, a view with a query and a detail view. On this detail view I cannot properly move all items, only the top two, please see the attached video. Especially strange is that some dragging does work and some does not. It changes with the number of sub-items on a todo. The models are SwiftData and it is have a one-to-many relationship. On the many relationship the problem exists. How should the code be adjusted to make sure all items are draggable? https://imgur.com/a/n1y7iXX Below is all code necessary for the minimal example. I target iOS 17.5 and this shows on both preview, simulator and my iPhone. Models @Model final class ToDo { var timestamp: Date var items: [Item] init(timestamp: Date) { self.timestamp = timestamp self.items = [] } } @Model final class Item { var timestamp: Date var done: Bool init(timestamp: Date, done: Bool) { self.timestamp = timestamp self.done = done } } ItemListView (Here is the problem!) struct ItemListView: View { @Bindable var todo: ToDo var body: some View { List { ForEach($todo.items) { $item in Text(item.timestamp.description) } .onMove { indexSet, offset in todo.items.move(fromOffsets: indexSet, toOffset: offset) } } } } ContentView struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query var items: [ToDo] var body: some View { NavigationSplitView { List { ForEach(items) { item in NavigationLink { ItemListView(todo: item) } label: { Text(item.timestamp, format: Date.FormatStyle(date: .numeric, time: .standard)) } } .onDelete(perform: deleteItems) } .toolbar { ToolbarItem(placement: .navigationBarTrailing) { EditButton() } ToolbarItem { Button(action: addItem) { Label("Add Item", systemImage: "plus") } } } } detail: { Text("Select an item") } } private func addItem() { withAnimation { let newItem = ToDo(timestamp: Date()) modelContext.insert(newItem) } } private func deleteItems(offsets: IndexSet) { withAnimation { for index in offsets { modelContext.delete(items[index]) } } } } APP @main struct ListProjectApp: App { var sharedModelContainer: ModelContainer = { let schema = Schema([ ToDo.self, ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) do { return try ModelContainer(for: schema, configurations: [modelConfiguration]) } catch { fatalError("Could not create ModelContainer: \(error)") } }() var body: some Scene { WindowGroup { ContentView() } .modelContainer(ToDoContainer.create()) } } actor ToDoContainer { @MainActor static func create() -> ModelContainer { let schema = Schema([ ToDo.self, Item.self ]) let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: false) let container = try! ModelContainer(for: schema, configurations: [modelConfiguration]) let todo = ToDo(timestamp: Date()) container.mainContext.insert(todo) let item1 = Item(timestamp: Date(), done: false) let item2 = Item(timestamp: Date(), done: false) let item3 = Item(timestamp: Date(), done: false) todo.items.append(item1) todo.items.append(item2) todo.items.append(item3) return container } }
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0
652
May ’24
Xcode build crashes on: No such module '_SwiftData_SwiftUI'
Building with below imports returns an error. What could I do to mitigate this? I did clean the build cache and delete the derived data folder. import SwiftData import SwiftUI The error: Command SwiftCompile failed with a nonzero exit code /Users/thomas/Documents/Projects/SwiftUI/workouts/Workouts/Workouts/Views/Workout/WorkoutView.swift:9:8 No such module '_SwiftData_SwiftUI' This feedback has also been submitted under: FB14182548
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932
Jul ’24