Xcode GPU Frame Capture shows that "PreZ Test Fails" percent is zero.
I can't understand what is wrong..
I drawed the opaque primitives with depth test, no alpha test, no alpha blend.
I thought that "Hidden Surface Removal" removes hidden surfaces, so There is no killed fragments by "PreZ Test Kill".
But I couldn't find the column about "Hidden Surface Removal".
It looks that xcode gpu frame capture doesn't show the data about hidden surface removal.
I tested it on iphone 13 mini(ios 16.3), M1 Mac Ventura