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When building for physical iPhone throws Command PhaseScriptExecution failed with a nonzero exit code
I developed my app with React-Native-CLI, version 0.67.2. I use Xcode 16 on MacOS Sequoia 15.0.1 It builds and runs fine on any simulator, iOS 17 or iOS 18. As soon as I build it for my iPhone 12 iOS 17.6.1 or archive, it throws this error "Command PhaseScriptExecution failed with a nonzero exit code" at the last time. It actually starts the Metro. I made my iPhone into developer mode. Paired it with MacOS. The thing I don't get why it doesn't work on my iPhone when it works fine on simulators. It doesn't even archive. Anyone encountered something like this in the past?
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Oct ’24