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Custom renderpipeline & shader confusion
According to the video, the immersive app rendering is taken controlled by RealityKit. Does it mean that the render pipeline is unable to be customized? For example, RendererFeature or modify the render pipeline directly. For custom shaders, it seems that the shader graph is converted to MaterialX. The standard surface shader for MaterialX supports Subsurface and Coat. Does RealityKit support them? If so, How can these properties mapped by shader graph while URP Lit shader graph is without the built-in support for Subsurface or Coat?
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Jun ’23