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Hi all, we're developing the Real Money Gambling app and store our games in Apple Cloud (we use game bundles that store as Hosted on-demand resources). We know, that we have only 20Gb available space in Apple's Cloud - https://developer.apple.com/library/archive/documentation/FileManagement/Conceptual/On_Demand_Resources_Guide/PlatformSizesforOn-DemandResources.html#//apple_ref/doc/uid/TP40015083-CH23-SW1 So, we use all this 20 Gb for storing the games, we successfully pass the review and now live in Apple Store. My question is, we want to update the app, for example we fix the minor bugs or add some new functionality into the app. We create the new build and send it for review. But when we create the new build we need to sign all games in Apple's storage with this new build and upload all the games one more time on Apple's cloud, so we rewrite the games. And what will be with the old version of the app? As I understand, the games in the old version will not be available for the user (and will be available only after he updates the app), because we deleted these games and uploaded the same games but these games will work only with the new build. How does app update work in general if we use hosted on-demand resources (we use the full 20 Gb of storage)? Help me please, guys.
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Hi all, Is it possible to increase the size of the hosted on-demand resources from 20 GB to 50 GB for example? Thanks
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