Thanks! That's what I thought.
No, my project is a plugin for Blender for photogrammetry on macOS, the plugin is generic, people can use photos from various cameras so no ObjectCaptureSession involved, at least not necessary.
I needed that matrix to add other functionalities to the system.
There's no other way to get camera intrinsics matrix used by the object capture APIs for the 3D reconstruction?
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Thanks again for the fast response, done.
FB16271889