When using launch images for iPad the app was only running in 1024x768 resolution. There was no way (to my knowledge) to support native iPad resolutions with launch images.
Using launch storyboards will force your app to display at the native resolution which changes based on the device (see this page https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html). Assuming your constraints are all setup correctly auto layout should take care of adapting to the new resolutions. However if you used any static height and width constraints the layout elements may appear smaller on some devices.