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Reply to Failed to attach socket protocol , iOS 14 beta issue
Same way we have created UDPListerner class. import Foundation import Network protocol UDPServerDelegate {     func dataToController(dic: [String : Any]) } enum ListnerState {     case started     case stoped     case settingUp } class UDPServer { var udpDelegate: UDPServerDelegate?     var dataToTransferViaSocket : [Data]?     var listner : NWListener?     var isConnected : Bool = false     var connection : NWConnection? var queue = DispatchQueue.global(qos: .userInteractive)     var listnerState: ListnerState = .stoped static let sharedInstance: UDPServer = {         let instance = UDPServer()         return instance     }() fileprivate func setupListnerName(_ name: String) {         if let iphoneName = (UserDefaults.standard.object(forKey: "iPhoneName") as? String){             if name != iphoneName{                 UserDefaults.standard.set(name, forKey: "iPhoneName")                 if !self.isConnected{                 }             }         }else{             UserDefaults.standard.set(name, forKey: "iPhoneName")             if !self.isConnected{                     }         }     }   func setupListner(delegate : UDPServerDelegate){         isConnected = false         listnerState = .settingUp         udpDelegate = delegate          // Create The Listner         if let port = NWEndpoint.Port(rawValue: 55000){             listner = try! NWListener(using: .udp, on: port)         }else{             let udpOption = NWProtocolUDP.Options()             let params = NWParameters(dtls: nil, udp: udpOption)             params.includePeerToPeer = true                         listner = try! NWListener(using: params)         }         // Setup the listnerwith the service         listner?.service = NWListener.Service(name: "MinderService",type: "_camera._udp",domain: "local")         listner?.parameters.includePeerToPeer = true         listner?.parameters.allowLocalEndpointReuse = true         listner?.parameters.acceptLocalOnly = true         // Handle Incoming sonnections         listner?.newConnectionHandler = { (newConnection) in             print("newConnectionHandler")             self.connection = newConnection             self.isConnected = false             self.sendConnectionACK()             newConnection.start(queue: .main)             self.receiveUDP()         } // Handle listner state changes         listner?.stateUpdateHandler = { [weak self] (newState) in             switch (newState){             case .setup:                 print("stateUpdateHandler setup")             case .waiting(let error):                 print("stateUpdateHandler error \(error)")             case .cancelled:                 print("stateUpdateHandler cancelled")             case .ready:                 print("Listning on Port \(String(describing: self?.listner?.port))")             case .failed(let error):                 print("stateUpdateHandler Failed: \(error)")             default:                 print("stateUpdateHandler default")                 return             }            print("Listner State: \(self?.listnerState)")         }     } func stopListner(){         stopConnection()         listner?.cancel()         listner = nil         listnerState = .stoped         print("Stoped Listner")     } func stopConnection(){         connection?.cancel()         self.isConnected = false         connection = nil     } func startListner(){         listner?.start(queue: queue)         listnerState = .started         print("Started Listner")     }      // Receive packets from other side     fileprivate func sendConnectionACK() {         do{             let connectionData = ["Connected":true] as [String : Any]             let dataExample: Data = try NSKeyedArchiver.archivedData(withRootObject: connectionData, requiringSecureCoding: false)             if ((self.connection?.send(content: dataExample, completion: .idempotent)) != nil){                 self.isConnected = true             }         }catch let error{             print(error)         }     }      func sendDataViaSocket() {         if self.dataToTransferViaSocket != nil && self.dataToTransferViaSocket?.count != 0{             self.connection?.send(content: self.dataToTransferViaSocket?.first, completion: .idempotent)             self.dataToTransferViaSocket?.removeFirst()             if self.dataToTransferViaSocket != nil && self.dataToTransferViaSocket?.count != 0{                 sendDataViaSocket()             }         }         else{             return         }     }      func receiveUDP() {         self.connection?.receiveMessage { (data, context, isComplete, error) in                 if data != nil{                     let dictionary: Dictionary? = NSKeyedUnarchiver.unarchiveObject(with: data!) as? [String : Any]                     if dictionary != nil{                         if dictionary!["Disconnected"] != nil{ //                            self.stopConnection()                         }else{                             self.udpDelegate?.dataToController(dic: dictionary!)                         }                     }                 }             self.receiveUDP()         }     } } ``` Above code working perfectly fine with iOS 13 and watch OS 6 , But not working in IOS 14 beta and Watch 7 Beta. We are getting error as dataSend Extension[562:369291] [connection] nwendpointflowattachprotocols [C1.1 fd74:6572:6d6e:7573:d:8ea4:c65a:3cd3.62742 in_progress socket-flow (satisfied (Path is satisfied), interface: ipsec2, scoped, ipv4, ipv6)] Failed to attach socket protocol We have taken following measures as suggested in WWDC2020 video on changes in privacy settings WWDC2020 video - https://developer.apple.com/videos/play/wwdc2020/10110 Added Privacy - Local Network Usage Description in info plist Bonjour Services -> in array added the Service as camera.udp in info plist Please let us know if we are missing something .
Sep ’20