Hi,I'm interested in creating a CoreBluetooth HID device to simulate a trackpad in iOS that can be used with Linux and Windows. I've seen old threads that state this is not allowed in iOS - is this still the case? If so, *why* is this prohibited, and will it ever be allowed?
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Hi folks,
I'm working on a Tile based Deferred renderer, similar to this Apple example. I'm wondering how to add MSAA to the renderer, and I see two choices:
Copy the single-sampled texture at the end of the GBuffer/Lighting render pass to a multi-sampled texture and resolve from that
Make all render targets (GBuffer) multi-sampled and deal with sampling/resolving all intermediate textures as well as the final, combined texture.
Which is the proper approach, and are there any examples of how to implement it?
Thanks!