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Importing USDZ into Reality Composer Pro doesn't include textures
I'm trying to import the USDZ file of a model with multiple textures attached to each part of the model. When I preview the file by double-clicking on the USDZ, it views fine. However, when I import it into Reality Composer Pro, it only shows the pink striped model. I also get the message - "Multiple root level objects exist for HU_EVO_SPY-8.usdc". There are so many components of the model that binding each texture to each component will be very difficult to do manually. How can I fix the file such that when I import to Reality Composer Pro, textures are attached to the model?
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1.3k
Feb ’24
Video Player controllers aren't showing for the video in immersive view
I have a AVPlayer() which loads the video and places it on the screen ModelEntity in the immersive view using the VideoMaterial. This also makes the video untappable as it is a VideoMaterial. Here's the code for the same: let screenModelEntity = model.garageScreenEntity as! ModelEntity let modelEntityMesh = screenModelEntity.model!.mesh let url = Bundle.main.url(forResource: "<URL>", withExtension: "mp4")! let asset = AVURLAsset(url: url) let playerItem = AVPlayerItem(asset: asset) let player = AVPlayer() let material = VideoMaterial(avPlayer: player) screenModelEntity.components[ModelComponent.self] = .init(mesh: modelEntityMesh, materials: [material]) player.replaceCurrentItem(with: playerItem) return player I was able to load and play the video. However, I cannot figure out how to show the player controls (AVPlayerViewController) to the user, similar to the DestinationVideo sample app. How can I add the video player controls in this case?
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684
Apr ’24