I'm trying to import the USDZ file of a model with multiple textures attached to each part of the model. When I preview the file by double-clicking on the USDZ, it views fine.
However, when I import it into Reality Composer Pro, it only shows the pink striped model.
I also get the message - "Multiple root level objects exist for HU_EVO_SPY-8.usdc".
There are so many components of the model that binding each texture to each component will be very difficult to do manually.
How can I fix the file such that when I import to Reality Composer Pro, textures are attached to the model?
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I have a AVPlayer() which loads the video and places it on the screen ModelEntity in the immersive view using the VideoMaterial. This also makes the video untappable as it is a VideoMaterial.
Here's the code for the same:
let screenModelEntity = model.garageScreenEntity as! ModelEntity
let modelEntityMesh = screenModelEntity.model!.mesh
let url = Bundle.main.url(forResource: "<URL>",
withExtension: "mp4")!
let asset = AVURLAsset(url: url)
let playerItem = AVPlayerItem(asset: asset)
let player = AVPlayer()
let material = VideoMaterial(avPlayer: player)
screenModelEntity.components[ModelComponent.self] = .init(mesh: modelEntityMesh, materials: [material])
player.replaceCurrentItem(with: playerItem)
return player
I was able to load and play the video. However, I cannot figure out how to show the player controls (AVPlayerViewController) to the user, similar to the DestinationVideo sample app.
How can I add the video player controls in this case?