Hello all!
I'm having problems with capacitor built to iOS. The audio plays correctly (.wav files/ sound effect triggered in a game), but the debugger pops the error:
Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)" UserInfo={NSLocalizedFailureReason=(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)}>
I've added the entitlements for:
Audio, AirPlay, and Picture in Picture
Background fetch
Remote notifications
Background processing
Help is appreciated!
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Is setting "Enable App Sandbox : Yes" required for distributing an app to the App Store?
I'm building my first app, a game, and can only test on my physical device with the Sandbox set to No. I can run it on the emulators with Sandboxing enabled.
I'm still using the free developer account and will be enrolling in the paid account once 2024 arrives.
Hi,
I'm building a simple game for iOS. I have background music.
The ring/silent switch is not disabling sound when switched to silent.
So far I'm testing on devices through TestFlight (still internal testing, not beta).
Do I need to code this function myself or does iOS know it's a game and disable sound automatically?
and/or
would my game be rejected if the switch doesn't disable sound?
(I have an internal setting to enable/disable sounds in the game)
Due to the way it's coded (capacitor app), I can't access the ring/silent switch to disable/enable sound.
Thanks, this problem makes me feel like a preserved moose.