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Hi, I'm building a simple game for iOS. I have background music. The ring/silent switch is not disabling sound when switched to silent. So far I'm testing on devices through TestFlight (still internal testing, not beta). Do I need to code this function myself or does iOS know it's a game and disable sound automatically? and/or would my game be rejected if the switch doesn't disable sound? (I have an internal setting to enable/disable sounds in the game) Due to the way it's coded (capacitor app), I can't access the ring/silent switch to disable/enable sound. Thanks, this problem makes me feel like a preserved moose.
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by OnionHair.
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Is setting "Enable App Sandbox : Yes" required for distributing an app to the App Store? I'm building my first app, a game, and can only test on my physical device with the Sandbox set to No. I can run it on the emulators with Sandboxing enabled. I'm still using the free developer account and will be enrolling in the paid account once 2024 arrives.
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by OnionHair.
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Hello all! I'm having problems with capacitor built to iOS. The audio plays correctly (.wav files/ sound effect triggered in a game), but the debugger pops the error: Error acquiring assertion: <Error Domain=RBSServiceErrorDomain Code=1 "(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)" UserInfo={NSLocalizedFailureReason=(originator doesn't have entitlement com.apple.runningboard.assertions.webkit AND originator doesn't have entitlement com.apple.multitasking.systemappassertions)}> I've added the entitlements for: Audio, AirPlay, and Picture in Picture Background fetch Remote notifications Background processing Help is appreciated!
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by OnionHair.
Last updated
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