[quote='802657022, deeje, /thread/763173?answerId=802657022#802657022, /profile/deeje']
FWIW, early in my SceneKit days, I experienced similar crashes, and solved it by refactoring my code to add and remove SCNNodes only in main thread.
[/quote]
Thanks for the suggestion, but I already solved these kind of crashes a long time ago. I'm already doing scene changes on the main thread.
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[quote='802655022, DTS Engineer, /thread/763173?answerId=802655022#802655022']
Acquiring crash reports and diagnostic logs can help you retrieve the crash report
[/quote]
Thanks. Here's the symbolicated crash report. It seems that it is indeed caused by the overlay SpriteKit scene.
Crash report
Where can I find the full (symbolicated) crash log? I don't have any relevant crash reports in the Console app. The crash is happening while debugging the app in Xcode. Here's a screenshot of all the expanded threads:
[quote='802429022, DTS Engineer, /thread/762421?answerId=802429022#802429022']
You mention AppKit above, but also iOS, so I'm unclear on what your app's target platform is.
[/quote]
Sorry for the confusion. It's a macOS app. I just thought the contents of the bridging header could be meaningful, and I wanted to explain why I'm redeclaring enum vtype even if it's available on macOS (it's because it's not available on iOS, even though getattrlistbulk is, so in order to have the macOS and iOS versions as similar as possible I declare that for both targets).
[quote='802017022, DTS Engineer, /thread/762421?answerId=802017022#802017022']
any C++ code running within your process could cause the above
[/quote]
Do you mean that such code would have to be in its own .cpp file, or would it be sufficient to call it from a .swift file? Apart from the bridging header, my project only contains Swift files. This crash only seems to be happening to a couple users and it never happened to me, so I don't think I would be luckier trying to reproduce it on a smaller tester app. I guess I'll never find out unless macOS or Swift (I'm not sure which one is responsible here) shows more meaningful exceptions.
Thanks. Does that mean that C++ code caused the crash? My app is written in pure Swift with a bridging header that only defines these constants needed for accessing the results of getattrlistbulk on iOS:
enum vtype { VNON, VREG, VDIR, VBLK, VCHR, VLNK, VSOCK, VFIFO, VBAD, VSTR,
VCPLX };
When causing a crash on the main thread with the following code
@main
class AppDelegate: NSObject, NSApplicationDelegate {
func applicationDidFinishLaunching(_ aNotification: Notification) {
// Insert code here to initialize your application
DispatchQueue.main.async {
fatalError()
}
}
}
I get this stacktrace in the crash report:
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libswiftCore.dylib 0x1a06b906c _assertionFailure(_:_:file:line:flags:) + 592
1 problem2 0x100d1a8e4 closure #1 in AppDelegate.applicationDidFinishLaunching(_:) + 68 (AppDelegate.swift:19)
2 problem2 0x100d1a904 thunk for @escaping @callee_guaranteed () -> () + 28
3 libdispatch.dylib 0x1907fb750 _dispatch_call_block_and_release + 32
4 libdispatch.dylib 0x1907fd3e8 _dispatch_client_callout + 20
5 libdispatch.dylib 0x19080bbb8 _dispatch_main_queue_drain + 988
6 libdispatch.dylib 0x19080b7cc _dispatch_main_queue_callback_4CF + 44
7 CoreFoundation 0x190acead4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 16
8 CoreFoundation 0x190a8c258 __CFRunLoopRun + 1996
9 CoreFoundation 0x190a8b434 CFRunLoopRunSpecific + 608
10 HIToolbox 0x19b23519c RunCurrentEventLoopInMode + 292
11 HIToolbox 0x19b234e2c ReceiveNextEventCommon + 220
12 HIToolbox 0x19b234d30 _BlockUntilNextEventMatchingListInModeWithFilter + 76
13 AppKit 0x1942eacc8 _DPSNextEvent + 660
14 AppKit 0x194ae14d0 -[NSApplication(NSEventRouting) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 700
15 AppKit 0x1942ddffc -[NSApplication run] + 476
16 AppKit 0x1942b5240 NSApplicationMain + 880
17 problem2 0x100d1aacc specialized static NSApplicationDelegate.main() + 24 [inlined]
18 problem2 0x100d1aacc static AppDelegate.$main() + 24 (<compiler-generated>:10) [inlined]
19 problem2 0x100d1aacc main + 36
20 dyld 0x190623154 start + 2476
Or where you hinting at something different?
Since this issue is still happening 3 years later on macOS 14.6.1, I stumbled again on this post and I see only now that you asked for the bug number, but unfortunately I didn't subscribe to this post back then and wasn't notified of your reply. It's FB8979522.
How do you use the Quick Look Simulator? When I run my Quick Look Preview Extension in Xcode, that app opens but it only shows a search field.
[quote='797102022, DTS Engineer, /thread/760029?answerId=797102022#797102022']
If you only want to look at the app, rather than run it, you can ignoer the whole thing:
[/quote]
So I ran
lldb ~/Library/Developer/Xcode/Archives/2024-07-12/MyApp\ macOS\ 12.07.2024\,\ 20.43.xcarchive/Products/Applications/MyApp.app
To translate the addresses from the crash report to lldb, it wasn't sufficient to subtract the binary image base address, but I found some help at Symbolicating with LLDB. By running
lldb image list
which outputs
[ 0] 2521131E-2080-387D-B96E-8DB6AA18E011 0x0000000100000000 ~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/Products/Applications/MyApp.app/Contents/MacOS/MyApp
/System/Volumes/Data/~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/dSYMs/MyApp.app.dSYM/Contents/Resources/DWARF/MyApp
[ 1] 37BBC384-0755-31C7-A808-0ED49E44DD8E 0x00000001800b8000 /usr/lib/dyld
...
I found out that there is another base address here 0x0000000100000000 (which almost looks like 0x0) that I also have to subtract.
So the real offset is
0x104468000 - 0x0000000100000000 = 0x004468000
which I could set with
lldb target modules load --file MyApp --slide 0x004468000
So now I can disassemble by directly providing the addresses from the crash report, and I confirm that all crash report addresses point to the correct symbol names.
But when I run
lldb disas -a 0x00000001044fff28
(where 0x00000001044fff28 is the address for the call to MyViewController.myModalAction in the crash report), I get this relatively short and rather obscure output:
MyApp`merged @objc MyApp.MyViewController.myModalAction(Any) -> ():
0x1044ffed8 <+0>: sub sp, sp, #0x50
0x1044ffedc <+4>: stp x22, x21, [sp, #0x20]
0x1044ffee0 <+8>: stp x20, x19, [sp, #0x30]
0x1044ffee4 <+12>: stp x29, x30, [sp, #0x40]
0x1044ffee8 <+16>: add x29, sp, #0x40
0x1044ffeec <+20>: mov x19, x3
0x1044ffef0 <+24>: mov x20, x2
0x1044ffef4 <+28>: mov x21, x0
0x1044ffef8 <+32>: mov x0, x2
0x1044ffefc <+36>: bl 0x1001d6a60 ; symbol stub for: swift_unknownObjectRetain
0x1044fff00 <+40>: mov x0, x21
0x1044fff04 <+44>: bl 0x1001d6664 ; symbol stub for: objc_retain
0x1044fff08 <+48>: mov x21, x0
0x1044fff0c <+52>: mov x8, sp
0x1044fff10 <+56>: mov x0, x20
0x1044fff14 <+60>: bl 0x1001d5ee4 ; symbol stub for: Swift._bridgeAnyObjectToAny(Swift.Optional<Swift.AnyObject>) -> Any
0x1044fff18 <+64>: mov x0, x20
0x1044fff1c <+68>: bl 0x1001d6a54 ; symbol stub for: swift_unknownObjectRelease
0x1044fff20 <+72>: mov x20, x21
0x1044fff24 <+76>: blr x19
0x1044fff28 <+80>: mov x0, sp
0x1044fff2c <+84>: bl 0x100008ce4 ; __swift_destroy_boxed_opaque_existential_0 at <compiler-generated>
0x1044fff30 <+88>: mov x0, x21
0x1044fff34 <+92>: bl 0x1001d6658 ; symbol stub for: objc_release
0x1044fff38 <+96>: ldp x29, x30, [sp, #0x40]
0x1044fff3c <+100>: ldp x20, x19, [sp, #0x30]
0x1044fff40 <+104>: ldp x22, x21, [sp, #0x20]
0x1044fff44 <+108>: add sp, sp, #0x50
0x1044fff48 <+112>: ret
Whereas if I run
lldb disas -n myModalAction
I get a way longer output which contains the expected calls to my own other methods, starting with
MyApp`MyViewController.myModalAction(_:):
0x1044f9578 <+0>: stp x28, x27, [sp, #-0x60]!
...
Notice how the first lines of these two outputs differ:
MyApp`merged @objc MyApp.MyViewController.myModalAction(Any) -> ()
vs
MyApp`MyViewController.myModalAction(_:)
What does this difference mean? The line in the crash report
13 MyApp 0x00000001044fff28 @objc MyViewController.myModalAction(_:) + 80
is the only one that doesn't make sense and couldn't possibly call the line above it.
[quote='797039022, DTS Engineer, /thread/760029?answerId=797039022#797039022']
you can use the Xcode organiser to export a development-signed version of your app
[/quote]
I selected the archive in the Xcode Organizer, clicked Distribute App > Custom > Debugging > Automatically Manage Signing > Export. Then launched the exported app from the Finder and in Xcode selected Debug > Attach to Process. It still gives me the exact same error as before, with the exact same Console messages.
That’ll have the same code as the original app — including the same LC_UUID values — but with the code signing set up for development
Does that mean that the entitlements file is actually modified when creating the archive? I ran the Terminal command
codesign -d --entitlements - --xml /path/to/exported/app
but it has the same entitlements as before.
I was looking forward to using lldb, but both when running the Terminal command or trying to attach from my running app in Xcode I get an error
process exited with status -1 (attach failed (Not allowed to attach to process. Look in the console messages (Console.app), near the debugserver entries, when the attach failed. The subsystem that denied the attach permission will likely have logged an informative message about why it was denied.))
And the Console shows these messages:
3898 debugserver default 13:45:23.707652+0200 debugserver will use os_log for internal logging.
3898 debugserver default 13:45:23.708012+0200 debugserver-@(#)PROGRAM:LLDB PROJECT:lldb-1500.0.404.7
for arm64.
3898 debugserver default 13:45:23.708050+0200 Got a connection, waiting for process information for launching or attaching.
3898 debugserver default 13:45:23.708297+0200 [LaunchAttach] START 3898 vAttach to pid 605
3898 debugserver default 13:45:23.708436+0200 [LaunchAttach] (3898) about to task_for_pid(605)
3898 debugserver errore 13:45:23.708472+0200 error: [LaunchAttach] MachTask::TaskPortForProcessID task_for_pid(605) failed: ::task_for_pid ( target_tport = 0x0203, pid = 605, &task ) => err = 0x00000005 ((os/kern) failure)
3898 debugserver default 13:45:23.708484+0200 1 +0.000000 sec [0f3a/0103]: error: ::task_for_pid ( target_tport = 0x0203, pid = 605, &task ) => err = 0x00000005 ((os/kern) failure) err = ::task_for_pid ( target_tport = 0x0203, pid = 605, &task ) => err = 0x00000005 ((os/kern) failure) (0x00000005)
3898 debugserver default 13:45:23.719499+0200 [LaunchAttach] (3898) about to task_for_pid(605)
3898 debugserver errore 13:45:23.719532+0200 error: [LaunchAttach] MachTask::TaskPortForProcessID task_for_pid(605) failed: ::task_for_pid ( target_tport = 0x0203, pid = 605, &task ) => err = 0x00000005 ((os/kern) failure)
3898 debugserver default 13:45:23.719543+0200 2 +0.011059 sec [0f3a/0103]: error: ::task_for_pid ( target_tport = 0x0203, pid = 605, &task ) => err = 0x00000005 ((os/kern) failure) err = ::task_for_pid ( target_tport = 0x0203, pid = 605, &task ) => err = 0x00000005 ((os/kern) failure) (0x00000005)
and so on. The rest is attached as a text file, putting it inline in this reply shows a validation error "Your reply must include text in the body." (for which I created FB14466890).
Console logs
At first I tried 3 times from the Terminal, but each time the Mac stopped responding after a couple seconds and after a couple minutes restarted automatically (after the third time I created FB14466119). Xcode didn't freeze the Mac, but instead showed a button "report issue", which I clicked and automatically generated FB14466745.
Thanks for your insights. I created FB14466634 regarding the documentation.
So does this mean that it would be impossible to port that sample project to iOS, since the network extension has no way of communicating with the app, i.e. it would be impossible to build an iOS app that shows network flows or allows to reject flows from real-time user input?
Thanks, I just tried that. Then I realized that I can barely see any of my app's symbol names in the disassembly (which I created with otool -vt /path/to/executable). For instance I cannot find any of the method names mentioned in the crash reports. The disassembly looks like this:
~/Library/Developer/Xcode/Archives/2024-07-12/MyApp macOS 12.07.2024, 20.43.xcarchive/Products/Applications/MyApp.app/Contents/MacOS/MyApp (architecture arm64):
(__TEXT,__text) section
0000000100004a00 stp x20, x19, [sp, #-0x20]!
0000000100004a04 stp x29, x30, [sp, #0x10]
0000000100004a08 add x29, sp, #0x10
0000000100004a0c adrp x8, 567 ; 0x10023b000
0000000100004a10 ldr x0, [x8, #0xc30] ; Objc class ref: bad class ref
0000000100004a14 bl 0x1001d664c ; symbol stub for: _objc_opt_self
0000000100004a18 adrp x8, 567 ; 0x10023b000
0000000100004a1c ldr x1, [x8, #0x588] ; Objc selector ref: sharedApplication
0000000100004a20 bl 0x1001d6634 ; Objc message: -[x0 sharedApplication]
0000000100004a24 mov x29, x29
0000000100004a28 bl 0x1001d667c ; symbol stub for: _objc_retainAutoreleasedReturnValue
0000000100004a2c adrp x19, 587 ; 0x10024f000
0000000100004a30 str x0, [x19, #0xb30]
0000000100004a34 mov x0, #0x0
0000000100004a38 bl 0x1000e6c04
0000000100004a3c bl 0x1001d6604 ; symbol stub for: _objc_allocWithZone
...
When you wrote
disassemble the code pointed to be the backtrace to make sure it’s the thunk that you expect it to be
were you thinking of a particular command that creates disassemblies with symbol names, or how would you "make sure it's the thunk that you expect it to be"?
I opened FB13712968 back in April, but didn't get any response so far.
I know this is a weird why question, but I thought maybe there's a known reason I'm ignoring.
[quote='796605022, DTS Engineer, /thread/760029?answerId=796605022#796605022']
I usually investigate issues like this at the assembly level
[/quote]
Thanks. I never did this before and I wasn't able to find anything helpful on the internet. otool can disassemble, but of course the addresses are different than those in the crash report. Is there a way to easily map the addresses, or are there better Terminal tools for this?