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Ground shadow and visibility
Hey, I'm building an interior design app In Vision OS 2.0. I'm fetching the planes detected by ARKit and I then proceed to add them with an "OcclusionMaterial" to make sure my object are occluded accordingly. However, I'm facing two problems with this: The ground shadows are completely disabled as soon as an occlusion material is added, even if I inset the planes doing the occlusion. I've looked into this: https://developer.apple.com/documentation/shadergraph/realitykit/shadow-receiving-occlusion-surface-(realitykit) but when I tried to use it, it behaved exactly as "OcclusionMaterial". The planes are also occluding all windows (mines and the system ones), which is a behavior I'd like to avoid. I only want to occluded the Entity I added. Is there a way to achieve this? Thanks in advance
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