Sorry for opening this question again but I thought it would be a good idea together with the relaunch of this forum.
Can someone confirm that Bluetooth is disabled since iOS 11 and hasn't been turned on ever since?
I am currently building an App using MultipeerConnectivity and for me Bluetooth doesn't work at all.
If Bluetooth has been disabled permanently, the documentation should definitely be updated.
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I am currently experiencing the same problem. Did you make any progress on that topic? It's really frustrating.
Thank you very much vor your response @eskimo.
Is there any chance that you can help here - https://forums.developer.apple.com/forums/thread/132057 too? It's also related to MultipeerConnectivity and is currently driving me crazy.
Actually, it is suggested to use the feedback assistant or a post on this forum for feedback. We only have to add "Forums Feedback" as a tag so everything is fine with this thread.
Now to the suggestions by @shanecowherd. I especially agree with point 3, 4 and 5.
The tag list named in point 2 can be found here - https://developer.apple.com/support/forums-tags/.
Now to my wishes: Mail notification when somebody replies to your question
This forum embed in the Apple Developer app
Does MultipeerConnectivity work over Bluetooth?
No, peer-to-peer networking over Bluetooth has been disabled since iOS 11. Source - https://developer.apple.com/forums/thread/107960
Hey,
thanks for your response.
Sadly your suggestion doesn't seem to work for me. Should I run the fadeAlpha action on the SKLightNode or the affected SKSpriteNodes?
I am currently using this code:
func darkModeChanged(to status: Bool) {
		currentSceneNode?.floodLights.forEach({ node in
node.run(SKAction.fadeAlpha(to: status ? 1 : 0, duration: 1.0))
})
}
floodLights is an Array holding multiple SKLightNodes.
Thanks for your answer @maxxfrazer!
Did your app pass app review with that code?
And is there any chance that you know what network interfaces are being used for VPN / personal hotspot in iOS?