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SoundRecognition causes Input/Output callbacks to have varying Buffer sizes and introduces Glitching
Hello, We have noticed an issue with SoundRecognition that causes glitching with our AudioUnit setup in Smule. Input and output frame sizes are inconsistent. Input frame size does not match [AVAudioSession sharedInstance].IOBufferDuration My best guess is that SoundRecognition influences the input frame size and not the output frame size. To reproduce use the example app here: https://github.com/MarkoGill/SoundRecognitionBug Hardware/OS iPhone 14 Pro on iOS 18 -> Experiences the problem iPhone 11 on iOS 18 -> Experiences the problem iPhone 15 on iOS 18 -> Not experiencing the problem Reproduction Steps Enable Sound Recognition (Settings > Accessibility > Sound Recognition > On) Enable a Sound for detection (Sounds > Dog > On) Open the example app with headset (it routes input to output) Notice glitching occurs Check the logs. Record and Playback buffer sizes vary Example Log: AU input sample rate: 48000.000000 AU output sample rate: 48000.000000 hardware sample rate: 48000.000000 hardware buffer size: 1104.000000 updated record frame counts: 1024 updated playback frame counts: 1104 Notes: You can disable Sound Recognition, restart the app, and playback behaves correctly.
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Oct ’24