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It seems that Vision OS doesn't yet support Blend Shapes, so I've created a character with body animations and skeletal animations for the mouth with vowels, all animations are in USDZ format in Reality Composer Pro. I would like to know if there is any way to play a body animation of the character and simultaneously multiple mouth animations one after the other without stopping the body animation. When I trigger the mouth animations, the body animation pauses, and when the mouth animations finish, the body animation resumes when I use blendLayerOffset 1 on the mouth animations. However, this is not what I want. I would like the body animation to continue while the mouth animations play simultaneously. Thank you!
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by LuisNery.
Last updated
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