Hello,
We are having issue with an app that we have developed for our client which is having AR+VR experiences in one app for iPhone.
The app is working flawlessly on iPhones till iOS 13, but the VR is broke on iOS 14. After launching VR experience on an iPhone having iOS 14 the view keeps spinning rapidly.
We have noticed many people are facing same issue with their VR apps after updating their iPhone OS to iOS 14.
We have used Google VR SDK for VR development and EasyAR SDK for AR development and developed the app using Unity 2019.3 game engine.
After going through Google VR's website we noticed that they are pointing to a new open-source SDK/Plugin, i.e. Cardboard XR which works with iPhone having iOS 14. We have tried the open-source plugin with their own sample scene and observed that, although the VR works with iOS 14, there are other bugs/glitches within the plugin with which we will not be able to release the app.
This issue of iOS 14 being incompatible with Google VR SDK came at the end moment when we were releasing final distribution builds. We have waited for long from September end to see if the issue get's resolved in the next update of iOS 14 but even the current iOS 14.2.1 version is having the same issue.
So, could you please let us know by when or in which update, this issue will get resolved with Google VR SDK apps, developed using Unity.
If you have any alternate solution to this, please let us know.
I appreciate your quick response as our client is awaiting app release.
Thanks!