I'm having the same issue
did you solve it by any chance?
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I'm having the exact same issue
did you solve it by any chance?
i'm solved!!!
You need to accept Unity callback with "Update"
If the above code doesn't exist, add it
Make sure "Update" is running
void Update()
{
...
// Updates the AppleAuthManager instance to execute
// pending callbacks inside Unity's execution loop
if (this.appleAuthManager != null)
{
this.appleAuthManager.Update();
}
...
}