i'm solved!!!
You need to accept Unity callback with "Update"
If the above code doesn't exist, add it
Make sure "Update" is running
void Update()
{
...
// Updates the AppleAuthManager instance to execute
// pending callbacks inside Unity's execution loop
if (this.appleAuthManager != null)
{
this.appleAuthManager.Update();
}
...
}
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I'm having the exact same issue
did you solve it by any chance?
I'm having the same issue
did you solve it by any chance?