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Comment on 100% Inappropriate Behavior of a App Reviewer
Good idea .. maybe a Splash Screen. In the meantime .. look at my above comment. I just won’t tolerate this Assault on my integrity. It will not stand. BTW some Apps on App Store do not send such a message or Splash Screen. In its place is the same top tier stipulation that a Game Controller is required and highlighted in the description of the App on the App Store
Feb ’23
Comment on 100% Inappropriate Behavior of a App Reviewer
I expect folk to be able to read the Description Text posted on the App Store. (1) Gamers typically hate written instructions so they rightfully assume a Computer Game requires a Controller. 95%. (2) Gamers typically just start pressing all Buttons and Joysticks to see what works. 95%. BOTTOM LINE Won’t Happen. One last thing - have contacted folk in headshed in Cupertino about being called a liar. SO, I am very reluctant to go to a mountain of effort to satisfy 5% of the world.
Feb ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
SO, I must be doing something wrong because the NSNotification code for disconnect is never seen. I have the Gamepad code all in the SKScene Swift Class part = didMove function. I don’t like it there because it belongs in the AppDelegate Class or the GameViewController Class. But since I cycle between Scenes, there is one Scene out of 3 that uses the Gamepad = GameScene - like the A, B etc buttons and the joysticks. SO .. I put the Connect/Disconnect stuff in the SKScene class
Mar ’23
Comment on Using Swift, how do I *continuously* test for a GamePad being on/connected?
Justin, I just sent off a TSI request. I provided a link to this back-and-forth Chat and said after they review this Chat in detail I will provide my complete .xcodeproj if they want. To be totally candid, my prayer is that whatever engineer I hook up with matches your patience with me. I can't stand egocentric and haughty folk and I assure you, Justin, you are totally opposite that.
Mar ’23