I finally got my M1 MacBook Pro and now I can't debug on the simulator anymore because of this.
Crashes in OpenGL drawing
M1 MacBook
MacOS Monterey
I have another OpenGL app which works fine and the only significant difference is that the working app renders directly through GLKit while the one that crashes uses SceneKit in OpenGL mode.
Post
Replies
Boosts
Views
Activity
The solutions here didn't work for me, but then I looked in Xcode's Preferences under the Locations tab and saw that the Command Line Tools popup was blank. Selecting a toolset from that fixed the problem for me.
I'm having similar problems with EXR files, though the tiny-edit trick doesn't seem to help me - it flattens out the HDR, which looks better, but it isn't HDR any more.