Post

Replies

Boosts

Views

Activity

SwiftUI preview Crash when using tasks on a view (when supporting iOS 14)
Hello, I encountered something that seems like a bug in XCode/Swift that's easy to reproduce: in a swift Package, depending on the supported platform, I get a crash upon tapping the button in a preview. iOS 14 -> Crash iOS 15 + -> No issue here is the package.swift for repro import PackageDescription let package = Package(     name: "PreviewCrashDemo",     platforms: [.iOS(.v14)], // Changing this to iOS 15 fixes the crash ><     products: [         .library(             name: "PreviewCrashDemo",             targets: ["PreviewCrashDemo"]),     ],     dependencies: [],     targets: [         .target(             name: "PreviewCrashDemo",             dependencies: []),     ] ) And here is the code for my preview: struct Test_Previews: PreviewProvider {     static var previews: some View {         Button("Hello world") {                 Task {                     print("Hi!")                 }             }             .previewDisplayName("Crash on iOS 14")     } }
3
0
1.9k
Feb ’23
Detect AVAudioSession issues
Hi, I'm working on a conversation/streaming app and I'm sometimes getting these logs when connected to a bluetooth device : kAudioUnitErr_TooManyFramesToProcess : inFramesToProcess=2822, mMaxFramesPerSlice=1156 I understand the issue comes from the limitations of my bluetooth headset and that a solution would be to use a different Sample rate. The issue is that I didn't find a way to receive this information from the app other than in the logs. How could I receive this error on my code ? Thanks, Hugo
0
0
770
Jun ’21