Hello,
I am trying to create new outfits based on ar kits body tracking skeleton example - the controlled robot.
Is it just me or is this skeleton super annoying to work with? The bones all stand out like thorns and don't follow along the actual limb, which makes it impossible to automatically weight paint new meshes to the skeleton.
Changing the bones is also not possible, since this will result in a distorted body tracking.
I am an experienced modeller but I have never seen such a crazy skeleton. Even simple meshes are a pain in the bud to pair with these bones. You basically have to weight paint everything manually.
Or am I missing something?
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Hello there,
I am currently experimenting with the body tracking sample from the AR Foundation Example Project.
It works fine, but when there are multiple persons in front of the camera, the mesh jumps randomly from tracked skeleton to tracked skeleton.
So I am looking for a way to define a specific area in front of the camera or to implement some other marker (maybe a body pose) to start and stop tracking.
I am guessing Pose-Tracking could work. Whenever a body stands in a T-Pose, the Mesh gets applied to that body and then the script stops looking for new skeletons until the original skeleton is lost.
Does somebody know which code to look at to achieve this?