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Reply to Metal Performance on iPhone XR
Did you ever find out about the cause? I'm experiencing the same with A12 devices (iPhone Xs 256GB + iPad Pro 11"). Access to large 3D textures used to be much faster on older devices, so it seems. I wonder if this is related to the new TBDR-architecture of the A11. Altrough I remember it being faster on the iPhone X...
Jan ’20
Reply to crash with simple simd code in Swift
I was afraid of such an answer. Since I only experience these crashes when trying to invert matrices, I might write my own function and hope for the best. But a timely fix in the OS or compiler would of course be much more welcome. If one could only get an estimate for the time frame ... 😉 Thanks for the help!
Jan ’20
Reply to crash with simple simd code in Swift
After replacing every occurence of the double4x4 inverse function with my own function, the App works correctly. My bet is on the double4x4 inverse function to be incorrect.The most simple replacement that works for me is just an encapsulation of the inverse function call by another function:extension double4x4 { public var inverseReplacement: double4x4 { return self.inverse } }However, I would not ship an app with this bug.
Jan ’20
Reply to SwiftUI NavigationLink pops out by itself
I was able to resolve all navigation issues and state side effects in my app (iOS & iPadOS) using an adaptation of the method referenced by "basememara" and originating from "Swift with Majid". I'm mostly using grid and list based item views with navigation links. SwiftUI is broken in so many areas currently, that the slowdown you get by finding many plan B's will eat all its proposed swiftness. I filed bug reports for all of them, please do the same.
May ’21