Did you ever find out about the cause? I'm experiencing the same with A12 devices (iPhone Xs 256GB + iPad Pro 11"). Access to large 3D textures used to be much faster on older devices, so it seems. I wonder if this is related to the new TBDR-architecture of the A11. Altrough I remember it being faster on the iPhone X...
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Thanks for confirming it! I filed a radar: FB7519739
I was afraid of such an answer. Since I only experience these crashes when trying to invert matrices, I might write my own function and hope for the best. But a timely fix in the OS or compiler would of course be much more welcome. If one could only get an estimate for the time frame ... 😉 Thanks for the help!
Nothing has changed for me using Xcode 11.3.1 and macOS 10.15.2. Did you install some of the 10.15.3 betas?
Yes, the code I posted initally is also attached to the bug report. This issue only ever occured to me on Catalina, all iOS platforms and Mojave are unaffected.
After replacing every occurence of the double4x4 inverse function with my own function, the App works correctly. My bet is on the double4x4 inverse function to be incorrect.The most simple replacement that works for me is just an encapsulation of the inverse function call by another function:extension double4x4 {
public var inverseReplacement: double4x4 {
return self.inverse
}
}However, I would not ship an app with this bug.
I can confirm this issue with the very same symptoms on 10.15.3. Did you file a bug report (and ever got an answer)? The preview works fine on Catalina, just it's hard to test automatically.
I just got feedback to my bug report from Apple, saying the issue should be fixed with the latest macOS 10.15.4 beta 4. I don't have access to my Macs right now, maybe some of you want to give it a spin...
I was able to resolve all navigation issues and state side effects in my app (iOS & iPadOS) using an adaptation of the method referenced by "basememara" and originating from "Swift with Majid". I'm mostly using grid and list based item views with navigation links.
SwiftUI is broken in so many areas currently, that the slowdown you get by finding many plan B's will eat all its proposed swiftness. I filed bug reports for all of them, please do the same.
I'm running into the same issue. I tried setting the requiredUserInfoKeys and using an NSUserActivityDelegate with needsSave with no effect. Did you or someone else find a solution to this issue?
I'm running into the same issue. I tried setting the requiredUserInfoKeys and using an NSUserActivityDelegate with needsSave with no effect. Did you or someone else find a solution to this issue?
Found a solution for my specific issue on iOS 14: There seems to be an issue with URL types in the userInfo dictionary. Not sure if the value itself is evaluated but replacing the URL by a string solved the issue for me. My dictionary only had two entries, a String and a URL. Both values were cleared. Now the two Strings are passed to the new scene.
I would be very interested if anything besides the Bonjour C-API (e.g. DNSServiceRegister) is still supported on macOS & iOS.
For medical applications I also would like to be able to directly work in Core ML with data loaded in 3D Metal textures. The data is possible quite large (CT, MRI) hence an efficient path to Core ML would be most beneficial. Thanks
I filed FB9814339 for this.
Dear Makav, thanks for your response. Is it mandatory now to have the macOS App signed to allow camera-access? The app isn't singed at all, and the camera access code is provided by an unsigned plugin. I cannot easily sign the whole thing, it basically loads most of the functionality from plugins that are written by external developers.