This is because the look-at rotation takes an up vector, and the green cone is up. If your could peek at the ‘next’ rotation, and if dot(new, previous) < 0, then use up: Vector3D(y: -1) instead of +1 (or, really, negate it from whatever was used on the last frame. That would ensure that the object doesn’t flip wildly.
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Hi,
vDSP doesn't provide functions to set the coefficients on a double-precision, single-channel biquadratic filter object.
You have two options: either convert your double-precision data to single-precision (see vDSP_vdpsp), or use a double-precision, multichannel biquadratic filter object and set the coefficients with vDSP_biquadm_SetCoefficientsDoubleD..
Hi,
There's an example of using 2D FFT here: [Halftone Descreening with 2D Fast Fourier Transform
](https://developer.apple.com/documentation/accelerate/halftone_descreening_with_2d_fast_fourier_transform).
s.