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Reply to Act on @state changes only when that state has changed
Yeah. the way it hands me the RealityContent only in certain closures lead me to believe that somehow it was a transient object that I couldn't rely on being the same from frame to frame. After digging through some samples like Happy Beam, I realize that, no, they are just convenient places where I can grab stuff important to me. It seems the only thing I need to worry about is that I am responsible for releasing my hold on any Entities I might grab. thanks for the confirmation
Nov ’23