Hey
I've seen these 2 posts, but they don't cover my case.
What if I don't use disk image or installer & I just zip and ship zips over.
When my app starts it auto "install" itself to correct location and then auto update/restart/replace files when need to.
So there is no package/install/disk image.
Do I just sign it with my developer ID and send it off? I don't have to notarize that?
How to I start new line on this forum.... apparently enter does not do it ? o.O
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Hey
Were you able to make it work at the end?
I'm in process of converting xcode project to cmake and I'm loosing my mind with it. Same issue adobe, photoshop plugin...
Can you share any of your findings?
Amazing thank you so much for getting back to me!
I'll wait for Seed6 in this case.
I've upgraded my xcode to 5 and it looks like its compatible with IpadOS4, so I can keep developing. still some functions are broken so I have // them away for now.
WIll reply here when 6 is out to 2x check again :- )
Thank you again!
Also update, seems like the functions that were broken in xcode Beta 3 are working in xcode beta 5 yay!!!
Hai, I went over change-log for ipados5 but I did not see any mention of it, so did the xcode reality kit bug & this one here above got fixed in v5 maybe? TIA
@chatdep have you tried IOS5/xcode5 is it solved now maybe? Im scared to update :- )
@chatdep yep I saw your post & downloaded the Xcode beta 3 from 4 - thank you!
But I still cant get it to run!
It compiles/runs just fine but then it crashes on the ipad! :- ((((
"""
dyld[856]: Symbol not found: _$s17RealityFoundation23PhysicallyBasedMaterialV9BaseColorVAA02__E17ParameterWithTintAAWP
Symbol not found: _$s17RealityFoundation23PhysicallyBasedMaterialV9BaseColorVAA02__E17ParameterWithTintAAWP
"""
I'm gonna have a full blown mental breakdown in about 15 mins now.