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Proper way of handing opening ImmersiveSpace?
if you check the code here, https://developer.apple.com/documentation/compositorservices/interacting-with-virtual-content-blended-with-passthrough var body: some Scene { ImmersiveSpace(id: Self.id) { CompositorLayer(configuration: ContentStageConfiguration()) { layerRenderer in let pathCollection: PathCollection do { pathCollection = try PathCollection(layerRenderer: layerRenderer) } catch { fatalError("Failed to create path collection \(error)") } let tintRenderer: TintRenderer do { tintRenderer = try TintRenderer(layerRenderer: layerRenderer) } catch { fatalError("Failed to create tint renderer \(error)") } Task(priority: .high) { @RendererActor in Task { @MainActor in appModel.pathCollection = pathCollection appModel.tintRenderer = tintRenderer } let renderer = try await Renderer(layerRenderer, appModel, pathCollection, tintRenderer) try await renderer.renderLoop() Task { @MainActor in appModel.pathCollection = nil appModel.tintRenderer = nil } } layerRenderer.onSpatialEvent = { pathCollection.addEvents(eventCollection: $0) } } } .immersionStyle(selection: .constant(appModel.immersionStyle), in: .mixed, .full) .upperLimbVisibility(appModel.upperLimbVisibility) the only way it's dealing with the error is fatalError. And don't think I can throw anything or return anything else? Is there a way I can gracefully handle this and show a message box in UI? I was hoping I could somehow trigger a failure and have https://developer.apple.com/documentation/swiftui/openimmersivespaceaction return fail. but couldn't find a nice way to do so. Let me know if you have ideas.
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Oct ’24