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Reply to Issue: ARKit Camera Frame Provider Not Authorized in visionOS App
I checked entitlements with the codesign command and it looks like my app is correctly entitled: <?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "https://www.apple.com/DTDs/PropertyList-1.0.dtd"><plist version="1.0"><dict><key>application-identifier</key><string>Z9FYRK8P89.com.imeve.avpenterprisetest</string><key>com.apple.developer.arkit.main-camera-access.allow</key><true/><key>com.apple.developer.screen-capture.include-passthrough</key><true/><key>com.apple.developer.team-identifier</key><string>Z9FYRK8P89</string><key>get-task-allow</key><true/></dict></plist>
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Reply to Issue: ARKit Camera Frame Provider Not Authorized in visionOS App
I am running code in an immersive space and still getting the "app not authorized" error. Here is my code: import RealityKit import ARKit struct ImmersiveView: View { @State private var arkitSession = ARKitSession() @State private var cameraAccessStatus: String = "Checking camera access..." @State private var frameCount = 0 @State private var pixelBuffer: CVPixelBuffer? var body: some View { RealityView { realityView in // Perform setup directly in RealityView Task { await setupARKitSession() } } .edgesIgnoringSafeArea(.all) .overlay(alignment: .top) { VStack { Text(cameraAccessStatus) .font(.headline) .foregroundColor(cameraAccessStatus == "Frames are displaying!" ? .green : .red) Text("Frames processed: \(frameCount)") .font(.subheadline) } .padding() .background(Color.black.opacity(0.7)) .cornerRadius(10) } } private func setupARKitSession() async { let cameraFrameProvider = CameraFrameProvider() do { cameraAccessStatus = "Initializing ARKit session..." print ("Initializing ARKit session...") try await arkitSession.run([cameraFrameProvider]) let formats = CameraVideoFormat.supportedVideoFormats(for: .main, cameraPositions: [.left]) guard let highResolutionFormat = formats.max(by: { $0.frameSize.height < $1.frameSize.height }), let cameraFrameUpdates = cameraFrameProvider.cameraFrameUpdates(for: highResolutionFormat) else { print("Failed to start camera.") cameraAccessStatus = "Failed to start camera." return } print ("cameraFrameUpdates initialized successfully") cameraAccessStatus = "Frames are coming!" for await frame in cameraFrameUpdates { if let sample = frame.sample(for: .left) { DispatchQueue.main.async { pixelBuffer = sample.pixelBuffer frameCount += 1 print("Frame \(frameCount) received.") } } } } catch { cameraAccessStatus = "Failed to start ARKit: \(error.localizedDescription)" } } } And here is the console output: ```Initializing ARKit session... cannot add handler to 0 from 1 - dropping cameraFrameUpdates initialized successfully ar_camera_frame_provider_t <0x3011079f0>: Failed to start camera stream with error: <ar_error_t: 0x30238b060 Error Domain=com.apple.arkit Code=100 "App not authorized." UserInfo={NSLocalizedFailureReason=Using camera frame provider requires an entitlement., NSLocalizedRecoverySuggestion=, NSLocalizedDescription=App not authorized.}>
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Reply to Issues setting up the Enterprise API entitlements (Main Camera Access)
Having the same issue. I have the Enterprise API license added to my file and assigned to the build target. I have the com.apple.developer.screen-capture.include-passthrough and com.apple.developer.arkit.main-camera-access-allow entitlements. I have NSEnterpriseMCAMUsageDescription, NSCameraUsageDescription, and NSScreenCaptureUsageDescription entries in my plist. I can create a CameraFrameProvider but as soon as I ask for CameraFrameUpdates I get this error, same as : ar_camera_frame_provider_t <0x303b28fc0>: Failed to start camera stream with error: <ar_error_t: 0x3009a2de0 Error Domain=com.apple.arkit Code=100 "App not authorized." UserInfo={NSLocalizedFailureReason=Using camera frame provider requires an entitlement., NSLocalizedRecoverySuggestion=, NSLocalizedDescription=App not authorized.}>
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