Posts

Post not yet marked as solved
0 Replies
1.2k Views
I am building a PencilKit app that interprets a canvasView.drawing's size. Drawings below a certain size are interpreted as tap gestures and get cleared in the interpretation process. Effectively, I am doing it like this: func canvasViewDrawingDidChange(_ canvasView: PKCanvasView) { // Check if drawing is empty, // otherwise this would loop guard !canvasView.drawing.bounds.isEmpty else { return } if canvasView.drawing.bounds.width 10 && canvasView.drawing.bounds.height 10 { canvasView.drawing = PKDrawing() handleDetectedTapGesture() } } On my 2020 iPad Pro, this works flawlessly. On other iPads however, I observe a strange behaviour: In a series of drawing little specks on the canvas that are all supposed to be cleared immediately, sometimes the canvas seems to not be cleared, a single speck stays visible. After I draw the next speck somewhere else, the clearing is functional again, which means the canvas was internally emptied, the visible state was just not up-to-date. Finger input on the canvas is deactivated. The canvas tool is set to pencil, width 5.0. Does anybody have an idea what could be the reason for this behaviour?
Posted Last updated
.