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Comment on How to update destinationBuffer's width and height during a video buffer stream
Thank you for your reply. I think the problem is on a continuous data stream, vImageBuffer_Init() is going to be called many times taking up memory until the device crashes. So I think the problem is checking if the buffer dimensions change and only feeding a new destination buffer then. The fauxBuffer solves the width/height problem, but creating a new Image Buffer would do the same thing. So I think the issue is changing the dimensions of the buffer in the destination in real time.
Feb ’22