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tensorflow-metal problems (tf.random.normal) and disappointments
"Last year, I upgraded to an M2 Max laptop, expecting that tensorflow-metal would facilitate effective local prototyping utilizing the Apple Silicon's capabilities. It has been quite some time since tensorflow-metal was last updated, and there appear to be several unresolved issues noted by the community here. I've personally observed the following behavior with my setup: Without tensorflow-metal: import tensorflow as tf for _ in range(10): print(tf.random.normal((3,)).numpy()) [-1.4213976 0.08230731 -1.1260201 ] [ 1.2913705 -0.47693467 -1.2886043 ] [ 0.09144169 -1.0892165 0.9313669 ] [ 1.1081179 0.9865657 -1.0298151] [ 0.03328908 -0.00655857 -0.02662632] [-1.002391 -1.1873596 -1.1168724] [-1.2135247 -1.2823236 -1.0396363] [-0.03492929 -0.9228362 0.19147137] [-0.59353966 0.502279 0.80000925] [-0.82247525 -0.13076428 0.99579334] With tensorflow-metal: import tensorflow as tf for _ in range(10): print(tf.random.normal((3,)).numpy()) [ 1.0031303 0.8095635 -0.0610961] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] [-1.3544159 0.7045493 0.03666191] Given these observations, it seems there may be an issue with the randomness of tf.random.normal when using tensorflow-metal. My current setup includes MacOS 14.5, tensorflow 2.14.1, and tensorflow-macos 2.14.1. I am interested in understanding if there are known solutions or workarounds for this behavior. Furthermore, could anyone provide an update on whether tensorflow-metal is still being actively developed, or if alternative approaches are recommended for utilizing the GPU capabilities of this hardware?
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Jul ’24