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DocC not finding local sources files
Context Hello everyone, I'm a freshly graduate engineer currently learning Swift and Apple ecosystem frameworks as I wish to become an Apple Developer / Engineer. I made a very simple and light Swift package but I cannot build the documentation using DocC. Issue See my project here on github and explanations below. Behavior Building Documentation for my Swift package results in an empty page with only my Package name. Adding a documentation catalog with a start page work but only the start page is displayed after building. None of my structs in any sources files appears in the built documentation. Trying to add symbol linking to my sources files's structs in the start page (using double backquotes) results in the Topic section not built and a warning "MyStruct doesn't exist at '/MyPackage'" What I tried I found multiple information while looking for a solution, so I tried everything. None of my structs / classes have the same name as the package I did not remove the Topics section in the start page of the documentation catalog, neither I removed the Header 2 formatting. My documentation catalog and my sources files lies within MyPackage/Sources/MyPackage/ I compared my starting page and folder architecture with the Sloth demo project I did comment my structs / classes / functions with three slash /// using Xcode shortcut to pre-write documentation Technical Specifications macOS 14.5 MacBook Pro M3 Pro 18Go Xcode Version 15.4 (15F31d) swift-tools-version: 5.10 Images Conclusion I have no idea what else to do and if I am doing something wrong. Any feedback or solution on my issue would be really appreciated as I'm doing my best to learn the best practices to become an Apple developer. Thank you.
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Add FFT in Metal Performance Shaders
I am working on the implementation of a highly-demanding signal processing algorithm, and I am not able to reach an acceptable execution time with vDSP's routines. I am now having a look at Metal and learn how to use it. It seems like Metal Performance Shaders as well as MPS Graph could replace almost all of my vDSP calls, but not the Fast Fourier Transform (which is the most time consuming part of the algorithm). I was wondering if there's a way for FFT methods to be included in MPS, because it could be insanely fast if optimized for unified architecture of the M1. Thanks !
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Dec ’21